The fire conveniently stops at three spots in the lighthouse allowing you to fight the servants. It’s entirely vertical and most of the level is a chase sequence where you must climb the lighthouse as quickly as possible trying to escape both the fire (that you accidentally started) and the Queen’s three servants. The second level of the DLC is the Lighthouse and it is a completely unique level in the Dead Cells world, it’s more of a hybrid level. He tells you to find him in the Toxic Sewers if you wish to join him. Once the DLC is installed there will be an encounter with a new NPC in the starting area, a cool-looking octopus fellow wearing a raincoat who will ask you if you want to escape the island. Gaining access to the new DLC falls into the quest category. One of the things I like most about Dead Cells is all the secrets, some of which are more like quests or puzzles. You’ll get it as a reward for unlocking the path to the DLC in-game. The newest pet, the leg hugger, is a smaller, much cuter version of the armored shrimp that can be used as a skill just like the other pets. They are much more difficult to deal with than the mutineers, but there is one good thing about these creatures. Still, on your first run through it can be kind of startling, and because of the initial introduction to the creature it gives you the impression that these creatures are following you however, I’m pretty sure they are found in static yet random locations on each run. These creatures pop down out of the ceiling there is a tell, however – a rumbling in the ceiling. When the level starts you walk through a narrow tunnel underneath a large hull area, but there’s something moving around up there – it’s the armored shrimp. It looks more like a giant spider crab and it introduces one of the underlying themes of the DLC, the fact that you are being hunted or chased. The second new enemy, the Armored Shrimp, is much more interesting, and there’s nothing “shrimpy” about them. This move is very easy to avoid but is capable of breaking weak sections of the floor (indicated in white – there are a lot of these so if you don’t dispatch them quickly they could wreak some havoc, making traversal much more difficult). The main new enemy, the Mutineer, is a small humanoid-like creature that launches an anchor at you in an arc pattern. The level takes place in, you guessed it, an abandoned and rotting shipwreck that is covered in strange barnacles, and blanketed by a lingering cloud of purple fog (I think this is related to the Malaise – the corruption that has overtaken the island). The Infested Shipwreck is the first and despite being a late-game level I found it nowhere near as difficult as some of the other later biomes in the game or even some of the other paid DLC levels. The new DLC consists of late-game content giving players an alternate route to complete a run (playthrough) with a new final boss. Evil Empire is responsible for conceptualizing and developing The Queen and the Sea. Because of this massive undertaking Motion Twin teamed up with Evil Empire, a studio formed from Motion Twin developers who wanted to continue working on the game. There have been 24 free title updates for the game and three paid DLCs. The other big reason for Dead Cell’s success is the obvious love the developers have for the game constantly releasing new content for the game and embracing the fan service route (they even added in skins and weapons from some of the other most popular indies). From the start, developer Motion Twin built a game that was immensely fun and challenging thanks to stellar gameplay as well as a variety of weapons and levels, meaning that no two runs will feel the same – one of the defining characteristics of roguelites. With the release of the latest DLC, The Queen and the Sea, Dead Cells has cemented its place at the top of the roguelite pantheon.
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